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No Way to Heaven

ROLE

Game Design/Program/Technical Art

DESCRIPTION

This is an independent game project that I joined halfway through.

When I first joined this small team, what impressed me deeply was the separation between the existing members of the team: the students who did the program were talking about the program, and the students who did the art were talking about the art. Their project has been underway for some time, but the members have their own opinions, so the project has hardly progressed.

​ So during the first period of time when I joined this team, I spent some time communicating with students in charge of different aspects and listening to everyone's ideas. Finally, with the support of the new workflow, the team's idea of the combat system was realized within one month.

GENRE

2d horizontal platform action

​Instructions

AD: Move left and right

Left mouse button: Attack

E: Switch "Wolf" form/normal form

Q: Switch "cat" form/normal form.

PLATFORM

PC

LEVEL DESIGN

CHARACTERS

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