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ROLE

System Design/Program/Technical Art

DESCRIPTION

This is a work made by me and another classmate during the winter vacation. Together we came up with the story frame of the game: a programmer is trapped in his dream, he needs to use his programming ability to escape the nightmare.

When working together, I was responsible for the game system writing and system design. My classmates are responsible for building levels with the blueprint objects I made.

GENRE

​First-person exploration shooting decryption

PLATFORM

PC

​Instructions

WASD: mobile

Left mouse button: execute command

TAB: Command input panel

Space: jump/mantle

C: squat / stand

​Game mechanics

Level introduction

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