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W.T.Y
ROLE
System Design/Program/Technical Art
DESCRIPTION
This is a work made by me and another classmate during the winter vacation. Together we came up with the story frame of the game: a programmer is trapped in his dream, he needs to use his programming ability to escape the nightmare.
When working together, I was responsible for the game system writing and system design. My classmates are responsible for building levels with the blueprint objects I made.
GENRE
First-person exploration shooting decryption
PLATFORM
PC
Instructions
WASD: mobile
Left mouse button: execute command
TAB: Command input panel
Space: jump/mantle
C: squat / stand

Game mechanics
Level introduction
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